Board game Frequency - rate your mate is all about how well you know your fellow players!

Boardgame FREQUENCY

In this exciting and entertaining game, it's all about how well you know your fellow players!


Can you rate their preferences as accurately as possible on a scale of 1 to 10 or even guess exactly?


Show that you are on a FREQUENCY, experience exciting guessing rounds full of surprises and laughs and be the first to get round the board.

A game for 2 - 4 people or teams who know each other well or would like to get to know each other, ages 10 and up.

Authors: Axel Sommer | Max Sommer

CONTENTS: 1 playing field | 4 playing pieces | 4 arrows

36 number cards from 1 - 10

85 category cards | 33 special cards

If you hit the right value, you can move forwards. 
Special cards can help you reach the finish line faster, but you can also be thrown back.

 

HOW TO PLAY

  • A category card is placed. 
    The category card contains a term that represents the preferences, favourites or favourite things of the other players. This can be a colour, food, music or something completely different.
     
  • The active player draws a number between 1 and 10 - only the active player may see the number!
     
  • The active player names something from the chosen category that exactly matches the number they have drawn. 
    EXAMPLE: ‘Colours’ category. The active player draws an 8. His favourite colour (10) is blue, his least favourite colour (1) is yellow. He says ‘green’ for the 8.
     
  • Guess: The other players must now estimate how ‘green’ ranks on the scale from 1 to 10.

THE OBJECTIVE OF THE GAME is to correctly estimate your fellow players as often as possible and be the first to circle the entire field in order to return to your start/finish field.

PREPARATION

  • The game is played with 2 to 4 people or teams
  • Each player chooses a figure (to move on the board) and an arrow of a matching colour (to place)
  • Each player receives 5 CATEGORY CARDS in their hand, the rest form the stack
  • NUMBER, SPECIAL and the remaining CATEGORY CARDS are distributed to the stacks in the playing area
  • The active player is the SENDER, all those who have to guess are the RECEIVERS
  • All pieces begin on the starting space of the matching colour and the youngest player begins
  • Players guess on the number scale on the radio in the centre of the board
  • The game is played in a clockwise direction
  • The first piece to go round the board wins
  • Exceeding the target also leads to victory
Board game Frequency - rate your mate is all about how well you know your fellow players!
Board game Frequency - rate your mate is all about how well you know your fellow players!

85 cards with

different
categories

Number cards from

1 - 10, with display of achieved moves

On the number scale on the radio in the centre of the pitch, all RECIPIENTS make their predictions

LET'S GO

  • The SENDER draws a NUMBER CARD that only he can see
  • The RECIPIENT to the left of the SENDER puts down a CATEGORY CARD
  • The SENDER names a term from this category that matches the number drawn (e.g. ‘Spaghetti
    Carbonara’ with an 8 for “food”)
  • The next RECIPIENT places a new CATEGORY CARD and the SENDER names another term from this new category that also matches the number drawn (e.g. ‘green’ for an 8 for ‘colour’)
  • The last RECIPIENT in the row also lays a CATEGORY CARD and the SENDER again names another term from this new category that matches the number they have drawn
  • For each discarded card, the RECIPIENTS can draw new CATEGORY CARDS after the game round
  • Now each RECIPIENT has heard terms from different categories and can think about where they fit on the scale of 1 - 10
Board game Frequency - rate your mate is all about how well you know your fellow players!

SET AND DRAW


The RECIPIENTS place their arrow on the number that they consider appropriate.
There can also be several arrows on or over a number.
 

Board game Frequency - rate your mate is all about how well you know your fellow players!
Board game Frequency - rate your mate is all about how well you know your fellow players!

When everyone has placed their bets, the SENDER places the NUMBER CARD on the correct number.

Everyone can now see which is the number they are looking for.

 

At the top of the number card, everyone can see how many spaces they can move.

  • Correct number: 5 spaces forwards
  • Deviation by 1: 2 spaces forwards
  • Deviation by 2: 1 square forwards
  • Deviation by 3 or more: no movement

In this example, the

8 was the correct answer.

  • Yellow is allowed to go 5 steps
  • Red team may move 2 steps
  • Blue team may not move.

SPECIAL-CARDS

There are ‘SPECIAL fields’ on the playing board. 
Whoever comes to it must draw a ‘SPECIAL CARD’ and follow the instructions.

You can use the cards AFTER you have learnt the category, but they must be used BEFORE ‘betting’.

Some cards do not have to be played immediately and can be saved for a later - strategically favourable - moment.

SPECIAL-CARD BLUFF

If you have drawn this card, you are the only person - in this round in which you want to play the card - to have the SENDER show you the NUMBER CARD. Now you know the correct number.

 

You can now move your arrow to the correct number, or you can bluff and confuse the other players by betting on a completely different number. 

 

So, are you good at bluffing and will the others follow your lead? Or have they seen through you?

Board game Frequency - rate your mate is all about how well you know your fellow players!

SPECIAL-CARD STOLEN

If you have drawn this card, you must immediately draw back the number of steps indicated on the card. 

 

This card must always be used directly.

Board game Frequency - rate your mate is all about how well you know your fellow players!

SPECIAL-CARD BONUS

If you have drawn this card, you may now immediately move the number of steps indicated on the card forwards

 

This card must always be used directly.

Board game Frequency - rate your mate is all about how well you know your fellow players!
  • You may move 5 steps in any case, even if you place on the wrong number. 
  •  If you place on the right number, you can double the number of moves (10).

SPECIAL-CARD +/- 3
If you have drawn the card, you can, in the round in which you want to play the card, go the steps you have reached +/- 3 more.

  • Hit the right number = 5 steps + 3 steps = 8 steps
  • 1 off = 2 steps + 3 steps = 5 steps
  • 2 off = 1 step + 3 steps = 4 steps
  • 3 or more misses = move back 3 steps

Here too, the card should be used at the best strategic moment.

Board game Frequency - rate your mate is all about how well you know your fellow players!

SPECIAL-CARD DOUBLE

If you have drawn this card, the number of steps you have achieved is doubled in the round in which you want to play the card.  

  • If you win 5 steps, you can move 10 spaces, if you win 2 steps, you can move 4 spaces and so on.

 

However, if you are out of the scoring, the number of distances you have to move back is doubled

  • If you miss three, you have to move back 6 spaces, if you miss 4, you have to move back 8 and so on.

Here it is particularly important to use the card at the best strategic moment.

Board game Frequency - rate your mate is all about how well you know your fellow players!

SPECIAL-CARD CHAOS

If this card has been drawn, no arrows are placed in the round in which you want to play the card.

At a signal from the SENDER, everyone calls out the number they think is correct at the same time.

The first person to call out the correct number is the only one to receive the 5 steps. 

All others go away empty-handed, but do not have to draw backwards.

Board game Frequency - rate your mate is all about how well you know your fellow players!

SPECIAL-CARD THE OTHER WAY ROUND
If this card is drawn, the rules of the game change for one round and the roles are redistributed.

  • Everyone except the player who drew the OTHER WAY ROUND card is now the SENDER!
  • All SENDERS share a numbers card.

The individual RECEIVER places a category card and tries to find out which number the SENDER shares. 

If the RECEIVER bets on the correct number, he may move forward 5 steps and all SENDERS must move 5 steps back. 

If the individual RECEIVER is wrong, he must go back 5 steps. All others remain standing. 

 

This card must be played IMMEDIATELY as soon as it is drawn. After the OTHER WAY ROUND, the game continues as before.

Board game Frequency - rate your mate is all about how well you know your fellow players!

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Contact

Phone: +49 176 63 71 345 3

Mail: contact@ams-studio.de 

 

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