In this exciting and entertaining game, it's all about how well you know your fellow players!
Can you rate their preferences as accurately as possible on a scale of 1 to 10 or even guess exactly?
Show that you are on a FREQUENCY, experience exciting guessing rounds full of surprises and laughs and be the first to get round the board.
A game for 2 - 4 people or teams who know each other well or would like to get to know each other, ages 10 and up.
Authors: Axel Sommer | Max Sommer
CONTENTS: 1 playing field | 4 playing pieces | 4 arrows
36 number cards from 1 - 10
85 category cards | 33 special cards
If you hit the right value, you can move forwards.
Special cards can help you reach the finish line faster, but you can also be thrown back.
HOW TO PLAY
THE OBJECTIVE OF THE GAME is to correctly estimate your fellow players as often as possible and be the first to circle the entire field in order to return to your start/finish field.
PREPARATION
85 cards with
different
categories
Number cards from
1 - 10, with display of achieved moves
On the number scale on the radio in the centre of the pitch, all RECIPIENTS make their predictions
LET'S GO
SET AND DRAW
The RECIPIENTS place their arrow on the number that they consider appropriate.
There can also be several arrows on or over a number.
When everyone has placed their bets, the SENDER places the NUMBER CARD on the correct number.
Everyone can now see which is the number they are looking for.
At the top of the number card, everyone can see how many spaces they can move.
In this example, the
8 was the correct answer.
SPECIAL-CARDS
There are ‘SPECIAL fields’ on the playing board.
Whoever comes to it must draw a ‘SPECIAL CARD’ and follow the instructions.
You can use the cards AFTER you have learnt the category, but they must be used BEFORE ‘betting’.
Some cards do not have to be played immediately and can be saved for a later - strategically favourable - moment.
SPECIAL-CARD BLUFF
If you have drawn this card, you are the only person - in this round in which you want to play the card - to have the SENDER show you the NUMBER CARD. Now you know the correct number.
You can now move your arrow to the correct number, or you can bluff and confuse the other players by betting on a completely different number.
So, are you good at bluffing and will the others follow your lead? Or have they seen through you?
SPECIAL-CARD STOLEN
If you have drawn this card, you must immediately draw back the number of steps indicated on the card.
This card must always be used directly.
SPECIAL-CARD BONUS
If you have drawn this card, you may now immediately move the number of steps indicated on the card forwards.
This card must always be used directly.
SPECIAL-CARD +/- 3
If you have drawn the card, you can, in the round in which you want to play the card, go the steps you have reached +/- 3 more.
Here too, the card should be used at the best strategic moment.
SPECIAL-CARD DOUBLE
If you have drawn this card, the number of steps you have achieved is doubled in the round in which you want to play the card.
However, if you are out of the scoring, the number of distances you have to move back is doubled
Here it is particularly important to use the card at the best strategic moment.
SPECIAL-CARD CHAOS
If this card has been drawn, no arrows are placed in the round in which you want to play the card.
At a signal from the SENDER, everyone calls out the number they think is correct at the same time.
The first person to call out the correct number is the only one to receive the 5 steps.
All others go away empty-handed, but do not have to draw backwards.
SPECIAL-CARD THE OTHER WAY ROUND
If this card is drawn, the rules of the game change for one round and the roles are redistributed.
The individual RECEIVER places a category card and tries to find out which number the SENDER shares.
If the RECEIVER bets on the correct number, he may move forward 5 steps and all SENDERS must move 5 steps back.
If the individual RECEIVER is wrong, he must go back 5 steps. All others remain standing.
This card must be played IMMEDIATELY as soon as it is drawn. After the OTHER WAY ROUND, the game continues as before.
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